Chapter 1
The story begins in 2005 with The Player, an unnamed ex-employee of the abandoned Playtime Co. factory whose staff all mysteriously disappeared 10 years ago, receiving unexpected mail at their home. Inside is a letter along with a VHS Tape, which features a tampered-with version of the Vintage Poppy Commercial. Despite the unusual and almost childlike misspellings seen on the letter, it claims that the missing employees are "still here." After reading the letter and watching the VHS Tape, The Player finally decides to return to the factory to search for the company's missing staff, following the letter's instruction of reaching the Poppy Flower to do so.
The Player returns to the abandoned factory.
The Player enters the factory through the doors of the Main Entrance. There, they unlock the Security Office. There, after playing a Blue VHS Tape, they obtain a revolutionary and invaluable GrabPack. Once The Player takes the GrabPack (which currently only has one arm), they use it to enter the Lobby, where they are greeted by a giant "statue" of Huggy Wuggy.
Now you see me...
The Player sees a door on the left that is protected by the Blue Hand GrabPack sensor. However, the power cuts out upon scanning the Blue Hand on the sensor. Mysteriously, a key appears in Huggy Wuggy's hand, though it was not present earlier. This unlocks the Power Room, and The Player reconnects the wires using their GrabPack, turning the power back on. However, exiting the room reveals that the Huggy Wuggy statue has mysteriously disappeared, leading The Player to investigate further.
As they make their way toward Storage and Supply, they see Huggy's arm slide out of a doorway. Regardless, they continue and find the necessary four fuses to obtain the other hand from a glass case. Upon returning to the loading deck after obtaining the circuits, they spot Huggy peering at them through a vent. Upon making eye contact with Huggy for some time, the vents close as he pulls himself back.
Now you don't!
The Player obtains the Red Hand.
After successfully connecting the fuses on the control panel, The Player obtains the Red Hand and unlocks a vent door, leading to the first Conveyor Network, resolving a puzzle that advances them further into the factory. Upon reaching the Make-A-Friend Room, they solve a puzzle to activate the Make-A-Friend machine. The machine creates a Cat-Bee toy that must be used as a keycard to open the "Nobody Leaves Without a Toy" gate. However, as The Player approaches the shadowy hallway, a monstrous Huggy Wuggy suddenly appears and chases them down, forcing The Player to flee into the second Conveyor Network.
Huggy Wuggy falls into the abyss.
The Player must crawl through the maze-like ventilation system while avoiding obstacles and getting caught by Huggy Wuggy, before reaching a set of catwalks. As Huggy attempts to break down the vent door, they spot a large crate above them and topple it onto Huggy, causing both of them to fall down onto the catwalks. Though The Player lands safely, Huggy strikes the railing and falls into the abyss, slamming into several pipelines and leaving behind dark red blood splatters.
Poppy's Case
Finally, The Player walks along the catwalks and reaches the poppy flower that was seen at the end of the Vintage Poppy Commercial. Entering, The Player discovers a sparsely furnished shrine decorated in a child's room theme. After making their way through a lengthy corridor, they reach the final door of the hallway and open it hoping to find the employees they are in search of. Unfortunately, they find no employees inside, only a locked case containing a Poppy Playtime doll that they saw in the earlier commercial.
Poppy Playtime inside a locked case.
Without a second thought, The Player opens the case with their GrabPack. The lights briefly flicker before shorting out, and The Player hears Poppy acknowledge her release, marking the conclusion of the chapter. But unknown to them, the Player's journey has just begun...